Educational Game

Carnival Came to the Neighborhood

A carnival-themed math game where students solve capacity and comparison problems at amusement park rides, guided by Muki the parrot.

Year
2025
Role
UX/UI Designer & Developer
Tools
Figma, Illustrator, Photoshop, Storyline, ChatGPT Images
Carnival Came to the Neighborhood — hero image

Overview

Carnival Came to the Neighborhood is a personal learning game set at an amusement park. Students help Muki the parrot work through a series of capacity challenges at carnival rides — figuring out how many visitors can fit, whether there are enough spots, and how many are missing. The math is real-world: addition, subtraction, and comparison, all grounded in the logic of a busy fairground. Part of the year-long curriculum, approved by the Department of Education.

My Role

I designed the game screens end-to-end — the carnival environment, the capacity scoreboard UI (the digital sign showing open spots versus visitors in line), and the number pad input for open-ended answers. Art direction was a close collaboration with illustrator Aviel Basil, defining the look of the rides, the crowd, and the festive atmosphere. I also worked with the pedagogy team to shape how the math concepts — capacity, comparison, missing addends — translate into game mechanics.

Key Screens

Capacity problem — 20 spots, 23 visitors, yes/no answer

Muki asks how many visitors are missing spots — number pad input

Carnival ride capacity comparison scene