Adam's Treasure Hunt
A pirate-themed grid navigation game where students follow directional instructions to guide Adam across a treasure map — learning spatial reasoning and coordinates.
Overview
Adam’s Treasure Hunt is a pirate-themed grid navigation game. Students follow Muki the parrot’s directional instructions — “move 3 steps right,” “move 1 step down” — to guide Adam the pirate across a treasure map to find the chest. The game teaches spatial reasoning, cardinal directions, and counting on a coordinate grid. Part of the year-long curriculum, approved by the Department of Education. The dark night beach setting gives it an adventurous atmosphere that sets it apart from the other games in the series.
My Role
I designed the grid map interface and the treasure map aesthetic end-to-end — the step-by-step directional instruction UI, the collectible objects on the grid, and the dotted trail showing the path taken. Art direction was a close collaboration with illustrator Aviel Basil, defining the pirate theme: night beach, treasure map grid, pirate costumes for Adam and a pink bandana for Muki. I also worked with the pedagogy team on how spatial reasoning and coordinate concepts translate into playable mechanics.
Key Screens

